TA的每日心情 | 开心 2015-9-17 20:42 |
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签到天数: 1 天 [LV.1]初来乍到
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#include / b/ G7 d* Y$ r( y# c4 q
#include // DirectDraw所使用的头文件;0 [! Z3 s) Z# j H+ ]1 k
#define MAP_X 64
6 L4 C: d/ w2 \" b, ~) k% h#define MAP_Y 480 L& P4 x1 l J
// 变量、声明函数;( A; C! Y1 f, V( x
LPDIRECTDRAW lpDD; // DirectDraw对象;
2 M) f0 J' [5 g; P1 JLPDIRECTDRAWSURFACE lpDDSPrimary; //主页面,就是你看到的屏幕
v1 m( J/ E6 g+ H2 L9 ]' ^LPDIRECTDRAWSURFACE lpDDSBack; //后备页面,用于翻转屏幕 , G! i$ G" B h, H
LPDIRECTDRAWSURFACE lpBK; //地图页面 2 \ c9 j7 u' T3 H
LPDIRECTDRAWSURFACE lpPlayer; //英雄页面 , k- y) ^( Y7 s; i, [. H
LPDIRECTDRAWSURFACE lplogo; //logo页面 5 n+ ^0 s( N* Q: x
LPDIRECTDRAWSURFACE lphays; //海斯 1 q1 _, j6 D! |4 K! V+ m
+ ^( A1 [3 n& K) Nint MAP[MAP_Y][MAP_X]={- Q+ T$ @- F, w3 s: C2 K
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
- y7 x9 \: Y6 h- L{1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
. R6 e, {# J F) y$ Z6 ?' R{1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},5 r5 Q' A* i( X( O- P
{1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
- G; j ?; D* ]) H{1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
3 Q" U3 K5 V/ I) C' ?{1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1,0,1,1,1,1,1,0,1},
- \4 u5 T) k% q4 ~& W) j7 \{1,0,0,1,0,0,0,0,0,0,1,0,0,1,0,0,1,0,0,0,0,0,1,0,0,1,0,0,0,1,0,1},
8 X( i' p+ d+ K{1,0,0,1,0,0,1,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,1,1,0,1},* Q2 k6 a7 ]- V; e9 v
{1,0,0,1,0,0,0,1,0,1,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,1},
" [# E) z, i. o! `' a7 F J{1,0,0,1,0,0,0,1,0,0,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,1},
8 ?: s# y# v9 `; H{1,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,1},
# Y3 p. K3 T# s+ O{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
' L8 d& }6 n$ [9 m{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},' I! w" c8 u1 `" l
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},1 |# A8 U W9 C U9 a/ I
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},# [. m+ F3 H( |6 ^
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
' p8 G1 l1 Q6 Y. E/ G/ r{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},* C0 B7 h# D% O, P, Y
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
/ I" Y* N1 t/ @* r E{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},* E* g# h4 q) A
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
- s% d& z! L5 c0 r{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},
- B0 r8 q) i& i7 h7 T9 W) S8 H{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},8 f, K3 J; o0 t+ |5 M
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1},7 ]2 S' i( T- Z6 }" n
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1}};
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4 K' r" r, x2 hint SX=0,SY=0; //地图坐标
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5 S7 _( X4 r, `( @* fint old_SX=0,old_SY=0;
1 t: @& r" n0 s
( a J0 ?4 y* h) w3 o) z! GRECT rect; //blt用的巨型 & a r9 Q# ^/ g6 `
int speed=10;
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typedef struct{
; U$ o; v# k! t& r% S3 Pint x,y; //当前坐标; X0 b% Q5 c9 s' I* T, E
int old_x,old_y; //旧的坐标9 I. M. v8 U7 A% Q {
int Way; //方向! _7 I/ s8 o2 q, E9 { k
int Stats; //状态
3 o9 _' a% _( ]/ W# |5 K}Role;; ^, ~, n( `, Q7 L- c
7 u5 d( ], }# }' E2 S; ARole Hero={1,8 d4 R) n: @, X1 s- Q8 {
1,' F# E b) W4 G/ [
0,; t5 q! T9 j. i
0, K& x- K7 `0 ?/ t1 }; ?. `/ f5 b
0};
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//函数声明列表1 K1 I4 Y I& Z% h' D
0 s. h- V. P& W4 Z- u! q4 jRECT GetRect(int x1,int y1,int x2,int y2);
. ` Y' E" e. M) k" d- hvoid MainLoop();
* p! m; p/ D( h+ p* t6 q& ~void Gamehead(); 3 v a" @: Y" c" m& o: y+ i
void BackGround();
2 \4 R" P& _" J7 Y: ~LPDIRECTDRAWSURFACE bitmap_surface(char* file_name);5 t/ d. x6 ^. r1 X9 d/ k7 z" J
DWORD DDColorMatch(IDirectDrawSurface *pdds, COLORREF rgb);
7 r( Y7 t4 b9 ^# s5 o9 lHRESULT DDSetColorKey(IDirectDrawSurface *pdds, COLORREF rgb);+ H+ b0 j% @9 @
LRESULT CALLBACK WinProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
7 f2 g% |3 x U5 W4 Qvoid Delay(long time); //时间函数
, ^$ e- D- z$ K! Z8 u& s% OBOOL InitWindow(HINSTANCE hInstance, int nCmdShow); // 创建主工作窗口;
9 D8 q. ^5 F5 c# ?8 v9 HBOOL InitDDraw(void); // 初始化DirectDraw并且打印字: H$ }' R: i, X: L
#define SafeRelease(x) if (x) { x->Release(); x=NULL; }
* }2 b+ ~- v/ x0 b; G3 Gvoid Cleanup(void); // 卸载DirectDraw函数;) b$ L( { P3 g. _$ S( m
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4 W9 ~/ T5 `! C- ABOOL InitWindow(HINSTANCE hInstance, int nCmdShow)% _! K6 X5 N/ t
{: ]* c5 N4 R8 ?0 o! {( n
HWND hwnd; // 窗口句柄;
6 l3 Q1 V% F/ O3 Y3 I: p o W$ E1 L WNDCLASS wcex; // 窗口类结构;
' [# r: }& y+ j. G
4 z. K, V- u) P9 B' t/ m // 设置窗口类结构;
' `7 s! G( c& q. x wcex.style=0; // 风格;, J3 I% W L# a
wcex.lpfnWndProc=WinProc; // 窗口处理程序;. s) @" ^2 |! G' p2 K! O, B
wcex.cbClsExtra=0; // 扩充风格;3 Q( L2 m9 A' T+ U
wcex.cbWndExtra=0; // 扩充程序;
- x* m. Y. J0 \+ g, I) y( y: ~( p wcex.hInstance=hInstance; // 应用程序hInstance句柄;
- o, G3 H1 |; c+ v# R T5 T# q+ X% ^3 K wcex.hIcon=LoadIcon(hInstance,IDI_APPLICATION); // 读入默认的图标; P$ y0 a$ s, |
wcex.hCursor=LoadCursor(NULL,IDC_ARROW); // 读入默认鼠标形状;1 f3 ?3 M0 F6 P
wcex.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);//窗口背景;( H P& X) b8 k1 P2 [9 @$ @: X
wcex.lpszMenuName=NULL; // 窗口目录;3 j0 k) G* Z1 B( f! B
wcex.lpszClassName= "DirectX--Hello"; // 窗口的类名6 C, N7 [7 R1 {* M% A& a* |# q
// 注册窗口类;
2 p# J* }6 [4 Z+ }, V4 C RegisterClass(&wcex);, Q7 K% [9 K; p$ s L7 t
// 创建主窗口;1 K* H; e0 ?% z& ]* f: @
hwnd=CreateWindowEx(WS_EX_TOPMOST,"DirectX--Hello","",WS_POPUP|WS_VISIBLE,
* u7 J B) H8 k% c: F 0,0,GetSystemMetrics(SM_CXSCREEN),! D' `& W! q: K- ]1 m
GetSystemMetrics(SM_CYSCREEN),NULL,NULL,hInstance,NULL);: s- t4 B0 d! J7 s6 k, h4 M
if(!hwnd) return FALSE;
$ j$ |3 I) V; A: V+ V { ShowWindow(hwnd,nCmdShow); // 显示窗口;9 u& d u# C1 x p
UpdateWindow(hwnd); // 更新窗口;
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* P4 k( y$ h; G6 E( J SetTimer(hwnd,1,30,NULL);
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return TRUE;
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LRESULT CALLBACK WinProc(HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam)$ I6 I8 y+ y0 W
{
. t, h: O$ X( Q* t( @4 k! V {7 A1 L switch(message)
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case WM_TIMER:
6 h4 U0 |; ]) h) ~4 | lpDDSPrimary->Flip( NULL, 0 );: P/ n, t+ N/ z. l O0 m6 C9 W
break; k0 l% h, u& v. j% c; x
0 S& _3 X7 }6 |( b
case WM_KEYDOWN: // 如果击键;/ U) T3 ^5 h. k+ I2 R w: m) q0 f
switch(wParam)
- U/ @" d, Z; Y3 @9 F8 ^9 \ {
4 h1 o: E- ]$ t2 w case VK_UP:, A4 X V2 _& g: r% i
Hero.Way=3;
' x, G8 s, i/ O' _' {# ` if (SY<=0 && Hero.y<=240) //往上走
! t/ A, O+ M; s1 |7 W {
7 @ k4 c, i5 T SY=old_SY;" i. o* W3 p. R
Hero.y-=speed;, z; Q5 y8 K/ K# P) E
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else if(SY>=MAP_Y-48 && Hero.y>=240)
5 q0 y; z# |2 n! b2 s; x, x {
( ~6 A j/ c$ b8 ? SY=old_SY;
0 y1 ^- i; B( W Hero.y-=speed;- M, i8 r9 X9 Y3 Z
}
; }& Q j y5 J' Q else SY--; 3 M S( w5 l1 S/ t7 w
6 R7 S( B' o5 i& j break;
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) K9 s* @& c6 H# d& x case VK_DOWN:2 K8 C+ K2 M, p# e% N( J4 f
Hero.Way=0;8 q$ f: r. V* T' y) c
if (SY>MAP_Y-48 && Hero.y>=240) //往下走
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SY=old_SY;
$ D+ ?1 i2 F" ?7 u" {$ c% @ Hero.y+=speed;
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else if (SY<=0 && Hero.y<=240)7 {+ F( x+ k3 f9 ?
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SY=old_SY; ~8 n* o* z6 M" o% M6 F: s) J& f
Hero.y+=speed;
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else SY++;
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break; - J* H" d2 G A* a" p5 R
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case VK_LEFT:. V' o0 n% J3 A- W) V
Hero.Way=1;
5 l s2 c m9 J if (SX<=0 && Hero.x<=320) //往左边走
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SX=old_SX;
' G3 ?# }* S: `% D' Z. U p Hero.x-=speed;
* [* |' T# f6 p% R( K1 P+ K }
, Q) k- R9 r: \2 J) H else if (SX>=MAP_X-32 && Hero.x>=320)8 L5 V. D+ ~$ _4 B
{6 t+ b" \4 P m% } J
SX=old_SX;
6 F" Z% K) c' ~+ L7 N Hero.x-=speed; : Y/ K1 ~, l6 h# A4 Q6 d
}
1 N$ d$ v5 t6 c( R/ \6 n0 J& D else SX--;
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break;
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case VK_RIGHT:
1 _, P7 v( Y6 G! k Hero.Way=2;
" `+ l5 o: h) |% ?) r; B; y if (SX>=MAP_X-32 && Hero.x>=320) //往右边走
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+ t/ @, h5 b' E! S8 X3 X SX=old_SX;" S2 I; |; \- j% A) z! t7 Z5 H- ~
Hero.x+=speed;8 C4 ~; m$ ]& ^8 h& T% y
}; h$ a! B# C w- o" x
else if (SX<=0 && Hero.x<=320)
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. T. ^/ y7 q; @. v f0 h+ z9 U SX=old_SX;2 i) S% `" M. m2 M
Hero.x+=speed; : `0 z8 A. B" a1 R
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else SX++;
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break;
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, A+ O* R4 s7 @8 m) L Hero.Stats++;2 h) B& i& v7 r" }. k
if( Hero.Stats>=3 ) Hero.Stats=0;
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break;
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1 G2 Q& V. s9 p! b case WM_DESTROY: // 退出消息循环; B \! I6 z# r% |# j4 ^, _
Cleanup();* Z; ]" z3 ~- Z) S6 V7 d. A4 t
PostQuitMessage(0);
! f7 B! k2 G8 G3 y. z, n9 Y0 J break;. Y. m% D9 M3 [( _$ a/ a1 s2 l
}! ]# R; q/ T7 f5 d4 K }: V! ^
// 调用缺省消息处理过程;3 C3 Y/ T- R! X# B: R4 \ j
return DefWindowProc(hWnd,message,wParam,lParam);
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2 R; j; K& {: W) H2 ~// 本程序的最核心内容,即DirectDraw的基本功能与用法; d6 s5 a2 n- T/ g
BOOL InitDDraw(void)
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2 e* [% a3 a$ @- n# g DDSURFACEDESC ddsd;
7 r. V% r# W8 S* b* B5 L HDC hdc;
: w" a. w1 H' Y+ f$ N$ X DDSCAPS ddscaps;) b1 d3 \$ l$ L; a: o) f
// 创建DirectDraw对象;
: f" ^" {9 M4 @& a$ s7 @- r O8 w if (DirectDrawCreate(NULL,&lpDD,NULL)!=DD_OK) return FALSE;
2 X+ n- ^% ^1 y. Q" H // 设置为全屏模式;" d; y" s5 B0 W" e) s, k
if (lpDD->SetCooperativeLevel(GetActiveWindow(),% y1 Y, P" B% \* A+ \! I4 |, M
DDSCL_EXCLUSIVE|DDSCL_FULLSCREEN)!=DD_OK)
1 J) y) W% ]+ |; r" ~ return FALSE;" z; D# Q# [' w( v* ~
// 设置显示模式;
+ ^# |# G3 i4 h( w if (lpDD->SetDisplayMode(640,480,16)!=DD_OK) return FALSE;
9 |, H5 \8 x! S; ]9 l8 o8 Q // 设置主页面信息;
- f8 M. a' m) |5 K4 }2 q! r ddsd.dwSize=sizeof(ddsd);5 g, l- } E. o" r8 v
ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
% e6 n2 i- e2 J ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE |' K) \9 Q% k2 c3 i
DDSCAPS_FLIP |
' N. V+ T! {, j6 i DDSCAPS_COMPLEX;: A( Q+ I A j( i# s% y( z z- C
1 j! j- E7 c$ T3 r9 y- y ddsd.dwBackBufferCount = 1; " \( X9 `8 _! T& e" y n
- T; B% M2 q1 F( s: d; u$ @# Q // 创建一个表面,类似开辟一块屏幕大小的显示内存;
% H6 z/ \7 c! q) o& ] if (lpDD->CreateSurface(&ddsd,&lpDDSPrimary,NULL)!=DD_OK)
9 _- x& h: ?! E6 p/ ^ MessageBox(NULL,"SDSDSDSD","sdsdsdsdsd",0);# P" h/ q; A$ @$ E
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ddscaps.dwCaps = DDSCAPS_BACKBUFFER;
, l- r$ k9 z4 e$ } if ( lpDDSPrimary->GetAttachedSurface(&ddscaps, &lpDDSBack)!=DD_OK)
' O8 A* ^; C5 r/ r7 ^* e1 m# G MessageBox(NULL,"SDSDSDSD","sdsdsdsdsd",0);+ r2 H' x, @# L8 E2 [0 N
7 R9 w1 F- b0 l" f* H0 m lpBK = bitmap_surface("map1.bmp");
- H4 T' h1 s% ^- |! P lplogo = bitmap_surface("logo.bmp");' w: k8 U3 V7 I% {2 D7 c
lphays = bitmap_surface("hays.bmp");
, n6 x8 ]" X* R lpPlayer = bitmap_surface("PLAYER.bmp");
4 C5 p& G8 r. L7 P DDSetColorKey(lpPlayer,RGB(255,238,187));
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5 V# p; b7 Q5 h3 W. s6 b7 T return TRUE;% [; F) [! g8 u. `
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void Cleanup(void)
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) k6 \3 j- {9 ?+ N& M! L SafeRelease(lpBK);
/ r Q- \% p* s3 A0 d* c8 b SafeRelease(lpPlayer);
2 o( n. I* a8 L* r- T8 P SafeRelease(lpPlayer); 9 r: z$ L5 h8 e7 t
SafeRelease(lpDDSBack);
* m1 {. Z& Z) z, m1 [" Q0 y1 q# p SafeRelease(lpDD); p; n* F: J3 {- a& Q
SafeRelease(lplogo);
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// Windows的主工作函数,类似Dos下Turbo C编程的main();. K1 ] @/ G" d* e+ v5 M0 s
int PASCAL WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,! u, r q: r% B
LPSTR lpCmdLine,int nCmdShow)
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MSG msg;
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// 初始化主窗口;
- v; d* A/ n/ b+ \1 O+ R if (!InitWindow(hInstance,nCmdShow)) return FALSE;
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8 A) E4 b9 ] U" ~ // 初始化DirectDraw环境,并实现DirectDraw功能;
- V* `9 I: j' J9 ]1 Q. k if (!InitDDraw())4 l$ \$ R; p) Q6 N' ]
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MessageBox(GetActiveWindow(),"初始化DirectDraw时出错!",
3 i7 Z1 `% M& ?4 S6 W' E8 f "Error",MB_OK);
6 O/ Z" t' h& n( ^; s void Cleanup();9 U' m; r' } b( X b
DestroyWindow(GetActiveWindow());, X2 j, u' Z0 v* F7 b
return FALSE;7 o6 M; q E; c9 k: o8 F
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Gamehead();; u) R0 u0 m* C1 @( c: p
4 d1 ?, N( H+ H. c5 e // 进入消息循环;, U2 g) d, l; `! V% b1 b- k
while(1)& G; J1 l' {+ _* R1 I0 K
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if(PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE))
- j s- K% X4 y' N, B, K {
/ `2 L9 z; _# o& o: Y5 I if(!GetMessage(&msg, NULL, 0, 0 )) return msg.wParam;
9 v" s) ~; p3 R* n1 X3 @ TranslateMessage(&msg);
: w( _$ j. x6 R* d) e/ | DispatchMessage(&msg);
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MainLoop();
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* j. L: \! U; g9 E1 z+ k return msg.wParam;* s( ?! i! }1 J: N8 |; T
}
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5 V2 ?: s+ H5 _% t//游戏需要用到的函数
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void Gamehead()
* k7 }) K. j7 s+ ?1 q{
. Y9 i& ~& c4 L, F! Q5 Y RECT rect1={0,0,178,145};% B% H2 d' z6 e- e
int x=80,y=100;' D% y5 l: q$ v9 _
int i;5 n8 _' s) I. d L' o1 `- H; N' Y9 u
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lpDDSPrimary->BltFast( 130+80, 202+120, lphays , &rect1, DDBLTFAST_NOCOLORKEY);
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for (i=0;i<6;i++)$ T, U; c' X( w! F4 }
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rect1=GetRect(i*65,0,i*65+65,202);9 e6 d3 |+ T+ t- W; V
lpDDSPrimary->BltFast( x+=65, y, lplogo , &rect1, DDBLTFAST_NOCOLORKEY);
3 G0 N2 o8 P+ h Delay(500);/ P% V6 x; H' L/ m; A/ z
}: S2 x% _% e+ O0 r
8 z7 c, \, W: C8 D Delay(3000);6 p0 ~, B& s& x' [' W5 B
}
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/ O+ X# o9 R/ r- Pvoid BackGround() //画地图
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int i,j;
( g. Z) F& D) y" Y$ X for (i=SY;i2 j: O3 X! c$ n4 W* a+ E# M for (j=SX;j; U4 g; O- \) P' Y; s A9 B7 s3 w
if (MAP[j]==1)( I" H/ \. o6 p# [& N2 z! E8 O
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rect=GetRect(0,0,32,32);
7 M1 V0 D# N4 {: K1 _5 [2 Y lpDDSBack->BltFast( (j-SX)*32, (i-SY)*32, lpBK , &rect, DDBLTFAST_NOCOLORKEY);8 G' R/ ]1 A1 l5 \4 Q0 ?+ m; \4 o
}
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{
- p) T: j" [& K rect=GetRect(0,32,32,64);
9 u! o& A7 x, H: G. `2 y lpDDSBack->BltFast( (j-SX)*32, (i-SY)*32, lpBK , &rect, DDBLTFAST_NOCOLORKEY);
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3 }3 a4 H8 t: G) D% \2 p( Y: |: {
RECT GetRect(int x1,int y1,int x2,int y2) //获取对象巨型
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& s l: g/ h# Y RECT TempRect={x1,y1,x2,y2};% n6 C6 Z. r+ ]( L+ V6 m% n* _
return TempRect;+ y9 k- e1 M7 {
}
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void MainLoop() //游戏循环 # q1 P1 o1 h; V9 [# p0 I
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BackGround();2 s3 _4 v- ~, h) Q# i" J# S
RECT rect2={Hero.Stats*32, Hero.Way*48, Hero.Stats*32+32, Hero.Way*48+48};
3 j0 I5 S5 H, A lpDDSBack->BltFast( Hero.x, Hero.y, lpPlayer , &rect2, DDBLTFAST_SRCCOLORKEY);
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if( Hero.x<0 ) Hero.x=0;5 u2 d- w: z: T2 g4 ^
if( Hero.x>640-32 ) Hero.x=640-32;8 Q5 q: ~" v3 W; P
if( Hero.y<0 ) Hero.y=0;' r1 Q% A; Y' X$ g# {0 \! C9 G
if( Hero.y>480-48 ) Hero.y=480-48;
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Hero.old_x=Hero.x;5 e$ K7 i* [2 V0 ^
Hero.old_y=Hero.y;: N" M. i* I5 {, r% M
old_SX = SX; old_SY = SY;0 h, `1 {$ Q1 P# V
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void Delay(long time) //时间函数
2 V; B, c6 T& U) G# |" l{
8 ~- |" b5 Y$ ^3 H static long old_clock, new_clock; //延时变量
: d: F9 l1 L. a new_clock=old_clock=GetTickCount();4 u) B( S& n% }2 A5 ? X7 p, H: u
while( new_clock < old_clock + time )( t) Q: L% P, c- e) M
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new_clock=GetTickCount();% g* w1 v T) F& v1 z! l
}
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9 C3 e; ^; c; J) d/ d6 Y0 N//下面是dx相关的函数
: f; @+ c' h/ h( p' d6 h) b8 O* l9 `$ eLPDIRECTDRAWSURFACE bitmap_surface(char* file_name) //位图载入 * A% k' R0 j* T3 g0 p c6 a4 d
{
4 F: I W: n& u5 ?# M: V7 N$ L3 e HDC hdc;- S7 d/ h, I& d: s- _
HBITMAP bit;
7 V4 R! r8 H/ `6 H9 R& ` LPDIRECTDRAWSURFACE surf;* T4 J4 h* Z# x0 p
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) G# Z7 w8 b4 {* T3 T bit=(HBITMAP) LoadImage(NULL,file_name,IMAGE_BITMAP,0,0,$ V) q3 N' _ @& Q' W2 f$ W3 t6 L, R
LR_DEFAULTSIZE|LR_LOADFROMFILE);/ H0 F) Y+ j( G/ h/ b
if (!bit)
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return NULL;9 z& J8 c( t* L( x
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1 P; H, _3 W7 J/ |6 L( c BITMAP bitmap;
: q& B( M' e& g" I; n+ [ GetObject( bit, sizeof(BITMAP), &bitmap );/ g; K6 K0 ^; d! ?: Q
int surf_width=bitmap.bmWidth;
- H5 o/ J; a6 ^* L% t int surf_height=bitmap.bmHeight;
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HRESULT ddrval;
5 ^2 ~, @' @9 Q8 \ DDSURFACEDESC ddsd;
% Z* c9 \; A- ^" A ZeroMemory(&ddsd,sizeof(ddsd));
9 L0 c5 t* W+ ?9 m; |8 v( L7 t0 A ddsd.dwSize = sizeof(ddsd);' n/ V# ?3 X, G
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT ;" h5 [- x/ F+ r8 p' x
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN|DDSCAPS_SYSTEMMEMORY;
: \# g) `7 g& `; M& H# ? ddsd.dwWidth = surf_width;' u* X3 Z8 b1 V7 g9 X% `, o. s
ddsd.dwHeight = surf_height; * Q0 V) n; ^5 k( r+ K+ w j% j2 i
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ddrval=lpDD->CreateSurface(&ddsd,&surf,NULL);' A4 P3 G) u, x
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, t, M* ~2 C7 x if (ddrval!=DD_OK) {
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DeleteObject(bit);) J1 V: _6 u* l: @ G' t' E8 y, u* {
return NULL;: v; G0 F9 s" z
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} else {8 a' V2 V2 s& K, O4 C$ y
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/ A0 S3 d& c& [' m1 g- w5 I- Q surf->GetDC(&hdc);4 H" k+ H6 K/ K6 h P7 u0 q. m! a
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4 f/ ?% d" ~# k HDC bit_dc=CreateCompatibleDC(hdc); [; U: k% b2 v* p/ ^
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SelectObject(bit_dc,bit);
j2 y9 P; r E7 H9 X2 n- V6 F BitBlt(hdc,0,0,surf_width,surf_height,bit_dc,0,0,SRCCOPY);! U5 ~8 r# \& e7 b0 b! z, t9 K1 Y
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) F1 d1 V" G% l& E a# |, `6 a surf->ReleaseDC(hdc);6 A, Z' }# b3 R( a' _' f J
DeleteDC(bit_dc);/ t4 f& @7 `* b0 M' v/ M2 f' y E
}
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DeleteObject(bit);/ L: S4 s8 E( A/ y, U
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9 H5 Z# @* ]* g return surf;
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DWORD DDColorMatch(IDirectDrawSurface *pdds, COLORREF rgb) //颜色匹配 - D! `* t$ E/ O3 w+ I' C/ s
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COLORREF rgbT;
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2 V+ I- e, J* P3 t, g) X DWORD dw = CLR_INVALID;% _3 z# Z" v( ?, M
DDSURFACEDESC ddsd;
4 l5 S( L1 m0 b: b HRESULT hres;0 z0 ^2 |0 M z5 M. b
# f0 _/ Y W$ [$ X) L //
2 b7 z* P' Q! |) P" D/ Y& @ // use GDI SetPixel to color match for us$ T2 Y, o, e, ^/ v4 n( G* M" u' L
//
3 L" C% m( r3 t* a' ~- L+ w if (rgb != CLR_INVALID && pdds->GetDC(&hdc) == DD_OK)
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+ b# ^/ Z. B0 F4 @% x& S. V( N rgbT = GetPixel(hdc, 0, 0); // save current pixel value1 x$ V g& L$ Z' X
SetPixel(hdc, 0, 0, rgb); // set our value
# Q, ~8 t, E* E( X pdds->ReleaseDC(hdc);
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//4 \6 A2 r2 w- l- |$ V
// now lock the surface so we can read back the converted color
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ddsd.dwSize = sizeof(ddsd);
( x: m( W! [; Q7 h9 l* g! q while ((hres = pdds->Lock(NULL, &ddsd, 0, NULL)) == DDERR_WASSTILLDRAWING)5 a5 O* J1 a! |8 a* F8 b
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0 D. G" [ v+ m" H0 }- |% M/ B6 |5 x1 T if (hres == DD_OK)" G" g; r& q9 X, A
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dw = *(DWORD *)ddsd.lpSurface; // get DWORD M, o/ I2 r# P. l2 ]# h- Z
dw &= (1 << ddsd.ddpfPixelFormat.dwRGBBitCount)-1; // mask it to bpp7 n5 H6 R0 R) ~: W! [
pdds->Unlock(NULL);6 B, ~2 F0 e. O$ @7 V
}
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3 l( e! ?5 T7 w; y& W& A //" o# y1 L P, \' R8 T& m
// now put the color that was there back.
( B/ u! `/ ~/ O2 S- L& [5 ? //0 U7 O/ R5 n1 t" s/ j1 Q
if (rgb != CLR_INVALID && pdds->GetDC(&hdc) == DD_OK)
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SetPixel(hdc, 0, 0, rgbT);
& B; s+ U3 L7 _ pdds->ReleaseDC(hdc);
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return dw;
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/*
$ V8 h, q9 q+ o& A6 _. A, q * DDSetColorKey
8 K3 F( ^' }0 ? *
# H( P9 w3 s2 }# J! g * set a color key for a surface, given a RGB.& e( n# d% p6 K% p9 T
* if you pass CLR_INVALID as the color key, the pixel# t4 ~1 j( E3 \ N7 X
* in the upper-left corner will be used.
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HRESULT DDSetColorKey(IDirectDrawSurface *pdds, COLORREF rgb) //关键色设置 # c' Z8 s7 U) j1 l d% @& ?
{
! y% E6 ]4 l2 o8 l DDCOLORKEY ddck;
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3 L8 a1 U0 a( l+ Z% E$ @$ e \ ddck.dwColorSpaceLowValue = DDColorMatch(pdds, rgb);' b( y( H& Q5 W9 m E2 x% h
ddck.dwColorSpaceHighValue = ddck.dwColorSpaceLowValue;
# `7 |3 q0 K2 u* ?6 i, _: g return pdds->SetColorKey(DDCKEY_SRCBLT, &ddck);* G e% `( [, X Z3 G
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我花了一小时写的!!!!!!!!!!!!!!!!!!!!!!
6 d: s' e" v f4 z9 C游戏下载地址 hays2002.51.net/game1.rar4 O: @1 Q3 e8 N) i2 U
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